One of the enduring appeals of Star Wars’ world-building is its lived-in look. This supercut by Dino Ignacio on Vimeo takes a closer look at Star Wars: A New Hope’s many knobs, switches, levers, tools, primitive computer screens, and occasional holograms that make this world-building credible. These interfaces are often messy and alien in function, but the attention to detail in creating them sells the idea that Star Wars inhabits a complete universe with its own rules.

In light of director J.J. Abrams’ commitment to practical effects and sets in 2015’s Star Wars: The Force Awakens, now’s a good time to revisit the design of the original Star Wars. And while Star Wars’ designs came from a distinctly 1970s point of view (and technological limitations) the series’ “a long time ago in a galaxy far, far away” setting means that what seemed like a vision of the future around the film’s release has a narratively grounded retro-futurist charm today, rather than seeming simply outdated. Which, at the very least, should save viewers from any subplots on the dangers of texting while hunting womp rats in your T-16.

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The Interfaces of Star Wars: A New Hope from Dino Ignacio on Vimeo.

[via Gizmodo]

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